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About Me

I, Matheus Freitas, am a professional Illustrator and Concept Artist with over 2 years of experience working with videogames and a recent debut in the Animation Industry as a Background Artist.

Versatile, efficient and with a strong understanding of the Art Fundamentals, I am a smart-worker that goes out of its way to make high-quality art pieces, taking creative time-saving approaches that benefit from my vast experience with industry-standard software acquired since I was a twelve-year old fueled by curiosity.

Versatile, efficient and with a strong understanding of the Art Fundamentals, I am a smart-worker that goes out of its way to make high-quality art pieces, taking creative time-saving approaches that benefit from my vast experience with industry-standard software acquired since I was a twelve-year old fueled by curiosity.

Originally from Rio de Janeiro – Brazil – I loved cartoons and videogames just like a kid does, except that I maybe loved it a bit more. I was always an artistic boy, playing music with toy instruments, making beats with my own body and almost failing class at Elementary school because I would draw instead of listening to the teacher (I was a good student though).

Back then, I wanted to become a manga artist (close enough). However, very soon I changed my mind to game design, which I thought is what I wanted to do for a living as an adult. That was until I attended the 12-month long Game Arts 1.0 course at RedZero in Rio at the age of 16 and realized that drawing and painting is way more fun!

I always wanted to build my career abroad, and that’s what I did when I came to Canada at the age of 19, leaving my family, friends, cats, and piano behind all to chase my dream. I came as a Concept Art student at Vancouver Film School, where I worked very hard so I could later go to Langara as a 2D Animation student and worked very hard again.

It was during all this hard work that I gradually got into the industry. I started working with startup game studios, which lead me to make art as a freelancer for bigger clients such as Navigator Games and Riot Forge, until I finally started my career in the animation industry as a Background Artist at Mainframe.

I am now a reliable, responsible, and organized professional, with strong work ethics and time management skills. I enjoy working in a team full of talented and inspiring people with whom I can learn and to be helpful by creating awesome art and making my peers’ work easier.